Server Systems Overview

The overall goal of our server systems is to offer new ways to create, play and experience computer games. An important benefit with remote play techniques is that the games are executing on the server-side, which means that more advanced approaches can be used to develop the computer games. Such new approaches can improve user experiences and reduce development efforts. Grid Computing can, for example, be used for specific computing intensive tasks, such as ray-traced graphics, physics, artifical intelligence, speech, etc. Cloud Computing principles can be used to offer improve human-computer interaction.

Computer Game Components™
Our Game Engine Components™ are designed for building Grid Computing game engines, as well as traditional game engines. The Game Engine Components™ consist of a Java™ 2 Micro Edition implementation with APIs, graphics functionalities, remote play techniques, heads-up display techniques, desktop application integration, system functionalities, etc.

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Geelix® LiveGames™
Geelix® LiveGames™ is a service (cloud) where end-users can try serious computer games using the remote play tool. The service exclusively offers computer games with educational content and Christian values.

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Geelix® InGame™
Geelix® InGame™ is a service (cloud) where parents and others can socialize to review serious computer games. The desktop application and heads-up display can be used to record and upload video clips to the service.

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Geelix® GameDev OS™
Geelix® GameDev OS™ is a service (cloud) for offering educational programs and projects within the fields of computer game design and development.

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Selected Research Papers
Ole-Ivar Holthe. "A Multimedia Presentation Framework for Web 3.0 Computer Game Experiences." IEEE MultiMedia, October-December 2010, Vol. 17, No. 4, pp. 70-79.
Ole-Ivar Holthe. "Geelix InGame: Searching for Serious Games." Proceedings of the 7th IEEE Consumer Communications and Networking Conference 2010.
Ole-Ivar Holthe, Ola Mogstad, and Leif Arne Rønningen. "Geelix LiveGames: Remote Playing of Video Games." Proceedings of the 6th IEEE Consumer Communications and Networking Conference 2009.
Ole-Ivar Holthe, Kristian Amlie, Richard Tingstad, and Leif Arne Rønningen. "Geelix HUD: Capturing and Sharing Live Video and User Input from Computer Games." Proceedings of the 5th IEEE Consumer Communications and Networking Conference 2008.
Ole-Ivar Holthe and Leif Arne Rønningen. "Geelix.com: Sharing Gaming Experiences." Proceedings of ACM Multimedia 2006.